

NATALIA
RIASHKO.
PRODUCT DESIGNER

02 PORTFOLIO
03 WORK EXPERIENCE
2021—2022
KITGROUPE
Product Designer
Building from scratch company products (web and app) for exchange, buying and selling, fiat and electronic money, and cryptocurrency. Maintenance and renovation of existing company websites.
2018—2019
EVIN
UI/UX Designer
User Experience Design; User Interface Design; Redesign Web Interfaces and CRM system; Creating CJM; Creating and improving product UI and UX according to business goals, user needs, and technical constraints;.
2024 — PRESENT TIME
BUILDAPPS
Product Designer
Work with the design system and provide new solutions to improve the usability of the mobile application and website — domain area P2P.
2022—2023
ISETSOFT
Team Lead\Product Designer
Building and integrating design processes in the company. Building from scratch company products related to cryptocurrency. Implementation projects from outsourcing. As a team leader in the design direction, was directly responsible for the work and development of designers in the company. Also the author and mentor of the course "UX \ UI Designer"
2019—2021
OPEX
Product Designer
Product development for USYK TEAM, a platform for finding and organizing training sessions for boxers and promoters. Outsourced projects, holding meetings, agreeing on the details, all types of redesign, UX audit of existing projects.
2017—2018
ScubaRest
UI/UX Designer
Mobile App for Android; User Experience Design; User Interface Design; Logo Design; Illustration; Icons.

05 EXPERTISE
User Research
Responsive design and prototyping. Knowledge of user interface patterns. Huge experience in designing typical user flows.
UX architecture
Business priorities, requirements. Data flows. Roles, essences, actions and properties. Functional consistency. Types of systems. Mapping. Limitation. Decomposition.
UI prototyping
Responsive design and prototyping. Knowledge of user interface patterns. Huge experience in designing typical user flows.
Design frameworks
Human Centred Design, Design Thinking, Jobs To Be Done, Customer Journey Mapping, User Scenarios. Value Proposition Canvas.
Testing and analytics
Usability testing, GOMS and statistical usability analysis. Sociological research - surveys, interviewing, focus groups, questionings. A/B testing.
Design systems
iOS and Android Guidelines, Google Material Design, Apple UI Guidelines, Bootstrap. Design System Development.